![]() ![]() Ill go to two if im rendering something that I want to post but thats about it. Thats usually enough quality for when im just playing around with stuff. My original approach to beating the 'wham bam thank you ma'am' 60 iterations and DONE render was to turn off quality and just let it render for hours until I wandered by and decided it was done. those little pinpricks show through like crazy. As for now- I spent some time doing light layers with RQ 1 mostly-dark layers and it was just. I know that post-4.9.x release, 95% convergence no longer quite hits my standards so I do wonder if RQ was made more useful as well. Prior to starting to work with light layers I never did see any use in RQ. It was clear that the time diff between 6-7 was probably substantial though. I wanted to see what RQ would push the 98.7 to 100%. ![]() Then, once it was at about an hour and I was satisfied (bored), I started nudging the RQ slider down, because the way it works when you change the slider during a render is that the convergence adjusts upward or downward. Honestly I ran it at 6 originally and THAT completed in about 8-10 minutes the first time (around 300 iterations) and I was dissatisified so I dragged it up to 10. The time difference was pretty extreme too- 4 minutes vs 1 hour. True, but I've not encountered a render engine that doesn't share this "twitchy" quality! I really like iray, but I swear that it can be super twichy at times. Yes, I see a difference in the noise, etc., but based on my own experience, the time difference it would have taken between the two renders would not justify the results. Contain separated morph files ( gift ) Gizelle Body, Gizelle Head Morphs Path: Actor/GizelleMaterials : Iray, PBRThe texture does not include and eyebrow and hair pattern.-Unique quality texture.100 natural body surface high quality textured. ![]() But looking at the two renders, I would have thought that a render quality six would have produced a much higher quality version. Just out of curiosity, what was the time difference between the two rendrers? Ive always understood that render quality and noise filtering were supposed to be big factors in how well a render turns out. It is, admittedly, hard to see in the smaller versions of the pictures, but if you open up the attachments in tabs you can see it. When you're screen blending light layers, fireflies add up. The RQ 1 render gave up before 100 iterations. here's two pictures, one showing Render Quality 1 and one showing RQ 6. I realize not many people care (and many are probably wondering. ![]()
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